Using virtual reality learning environments to motivate and socialize undergraduates in distance learning

dc.contributor.author Çoban, Murat
dc.contributor.author Göksu, İdris
dc.contributor.other 02.04. Department of Educational Sciences / Eğitim Bilimleri Bölümü
dc.contributor.other 02. Faculty of Letters / Edebiyat Fakültesi
dc.contributor.other 01. Mardin Artuklu University / Mardin Artuklu Üniversitesi
dc.date.accessioned 2022-02-17T10:44:07Z
dc.date.available 2022-02-17T10:44:07Z
dc.date.issued 2022
dc.description.abstract Interest in virtual reality technologies has increased significantly in recent years, and an effort is being made to integrate it into educational environments. This study aims to investigate the impact of synchronous distance courses in the Virtual Reality (VR) learning environment (via vAcademia) and Web-based (via Adobe Connect) learning environment on undergraduate students' learning motivation and levels of perceived sociability. The sample of the study was conducted with experimental (VR) and control group (Web-based) quasi-experimental design consists of 41 undergraduate students (experimental: 21, control: 20). As a result of the t-test and two-way ANOVA analysis, there was a significant difference between the groups in favor of the VR group regarding motivation and perceived sociability. The motivation and perceived sociability in the 3D VR environment of the students in distance learning were significantly higher than in the web-based environment. It was also found out that students' motivation and perceived sociability levels did not vary depending on gender or on the technological device (smartphone or computer) that students use when connecting to online classes. The research results indicated that the VR learning environment effectively ensured students' motivation and sociability in the distance learning process. In this context, institutions should be aware of the importance of VR technologies and plan to teach accordingly which may make the process more efficient. en_US
dc.identifier.citation Çoban, M. & Goksu, İ. (2022). Using virtual reality learning environments to motivate and socialize undergraduates in distance learning . Participatory Educational Research , 9 (2) , 199-218 . DOI: 10.17275/per.22.36.9.2 en_US
dc.identifier.doi 10.17275/per.22.36.9.2
dc.identifier.scopus 2-s2.0-85121042639
dc.identifier.uri https://doi.org/10.17275/per.22.36.9.2
dc.identifier.uri https://www.scopus.com/record/display.uri?eid=2-s2.0-85121042639&origin=SingleRecordEmailAlert&dgcid=raven_sc_affil_en_us_email&txGid=e76682e5a9ee91a2285bee49fddb32eb&featureToggles=FEATURE_NEW_DOC_DETAILS_EXPORT:1
dc.identifier.uri https://hdl.handle.net/20.500.12514/3057
dc.indekslendigikaynak Scopus en_US
dc.language.iso en en_US
dc.publisher Participatory Educational Research (PER) en_US
dc.relation.ispartof Participatory Educational Research (PER) en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Virtual reality, distance learning, higher education, motivation, socializing en_US
dc.title Using virtual reality learning environments to motivate and socialize undergraduates in distance learning en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.id 0000-0003-2415-5747
gdc.author.id 0000-0002-7120-6562
gdc.author.institutional Göksu, İdris
gdc.coar.access open access
gdc.coar.type text::journal::journal article
gdc.description.department MAÜ, Fakülteler, Edebiyat Fakültesi, Eğitim Bilimleri Bölümü en_US
gdc.description.endpage 218 en_US
gdc.description.issue 2 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.startpage 199 en_US
gdc.description.volume 9 en_US
gdc.openalex.fwci 4.05
gdc.scopus.citedcount 22
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