Using virtual reality learning environments to motivate and socialize undergraduates in distance learning

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Date

2022

Journal Title

Journal ISSN

Volume Title

Publisher

Participatory Educational Research (PER)

Open Access Color

GOLD

Green Open Access

Yes

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No
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Top 10%
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Top 10%
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Abstract

Interest in virtual reality technologies has increased significantly in recent years, and an effort is being made to integrate it into educational environments. This study aims to investigate the impact of synchronous distance courses in the Virtual Reality (VR) learning environment (via vAcademia) and Web-based (via Adobe Connect) learning environment on undergraduate students' learning motivation and levels of perceived sociability. The sample of the study was conducted with experimental (VR) and control group (Web-based) quasi-experimental design consists of 41 undergraduate students (experimental: 21, control: 20). As a result of the t-test and two-way ANOVA analysis, there was a significant difference between the groups in favor of the VR group regarding motivation and perceived sociability. The motivation and perceived sociability in the 3D VR environment of the students in distance learning were significantly higher than in the web-based environment. It was also found out that students' motivation and perceived sociability levels did not vary depending on gender or on the technological device (smartphone or computer) that students use when connecting to online classes. The research results indicated that the VR learning environment effectively ensured students' motivation and sociability in the distance learning process. In this context, institutions should be aware of the importance of VR technologies and plan to teach accordingly which may make the process more efficient.

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Keywords

Virtual reality, distance learning, higher education, motivation, socializing, Motivation, Eğitim Üzerine Çalışmalar, Socializing, 370, Studies on Education, Virtual reality, distance learning, higher education, motivation, socializing, Distance learning, Higher education, Virtual reality;distance learning;higher education;motivation;socializing, Virtual reality

Turkish CoHE Thesis Center URL

Fields of Science

05 social sciences, 0503 education

Citation

Çoban, M. & Goksu, İ. (2022). Using virtual reality learning environments to motivate and socialize undergraduates in distance learning . Participatory Educational Research , 9 (2) , 199-218 . DOI: 10.17275/per.22.36.9.2

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Scopus Q

Q3
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OpenCitations Citation Count
24

Source

Participatory Educational Research (PER)

Volume

9

Issue

2

Start Page

199

End Page

218
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CrossRef : 5

Scopus : 26

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Mendeley Readers : 131

SCOPUS™ Citations

26

checked on Feb 05, 2026

Page Views

5

checked on Feb 05, 2026

Downloads

124

checked on Feb 05, 2026

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5.255462

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3

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