The potential of immersive virtual reality to enhance learning: A meta-analysis

dc.contributor.author Göksu, İdris
dc.contributor.author Bolat, Yusuf İslam
dc.contributor.author Göksu, İdris
dc.contributor.other 02.04. Department of Educational Sciences / Eğitim Bilimleri Bölümü
dc.contributor.other 02. Faculty of Letters / Edebiyat Fakültesi
dc.contributor.other 01. Mardin Artuklu University / Mardin Artuklu Üniversitesi
dc.date.accessioned 2022-05-12T11:04:32Z
dc.date.available 2022-05-12T11:04:32Z
dc.date.issued 2022
dc.description.abstract Research on the impact of immersive virtual reality (I-VR) technology on learning has become necessary with the decreasing cost of virtual reality technologies and the development of high-quality head-mounted displays. This meta-analysis investigates the overall effect size by combining the results of primary experimental studies that reveal the effect of I-VR on learning outcomes. Besides, effect sizes were calculated based on measuring moment, types of measurement, education level, the field of education, control group educational resources, and immersion type subgroups. One hundred five independent results were calculated from 48 primary studies published between 2016 and September 2020, including 39 randomized controlled trials and nine quasi-experimental studies. The sample size of primary studies includes 3179 students, 847 from K12, and 2332 from higher education. Random effects model was used in the calculation of effect size. As a result of the meta-analysis, it was determined that the overall effect size on the learning outcomes of I-VR was small (g = 0.38). Additionally, according to the subgroup analysis results, it was revealed that I-VR significantly differentiated effect size based on educational level, the field of education, and computer-based/traditional sources. There was no significant difference in terms of the other subgroups en_US
dc.identifier.citation Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review, en_US
dc.identifier.doi 10.1016/j.edurev.2022.100452
dc.identifier.scopus 2-s2.0-85126974226
dc.identifier.uri https://doi.org/10.1016/j.edurev.2022.100452
dc.identifier.uri https://www.scopus.com/record/display.uri?eid=2-s2.0-85126974226&origin=SingleRecordEmailAlert&dgcid=raven_sc_affil_en_us_email&txGid=83363e8cdb19fd75dbfc5ccc6130b77f&featureToggles=FEATURE_NEW_DOC_DETAILS_EXPORT:1
dc.identifier.uri https://hdl.handle.net/20.500.12514/3095
dc.identifier.uri https://www.webofscience.com/wos/woscc/full-record/WOS:000792895700001?AlertId=d383397b-4355-449e-9419-70f9e0e77c15&SID=EUW1ED0F6Fvvo5bcqnHH9fm5GBBQK
dc.indekslendigikaynak Web of Science en_US
dc.indekslendigikaynak Scopus en_US
dc.language.iso en en_US
dc.publisher ScienceDirect en_US
dc.relation.ispartof Educational Research Review en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Immersive virtual realityLearning outcomesHead-mounted displayCAVEMeta-analysis en_US
dc.title The potential of immersive virtual reality to enhance learning: A meta-analysis en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.description.department MAÜ, Fakülteler, Edebiyat Fakültesi, Eğitim Bilimleri Bölümü en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.volume 36 en_US
gdc.description.wosquality Q1
gdc.identifier.wos WOS:000792895700001
gdc.scopus.citedcount 169
gdc.wos.citedcount 116
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relation.isAuthorOfPublication.latestForDiscovery 774ca9e9-8596-4132-9a7b-6f8b286ca514
relation.isOrgUnitOfPublication a790e378-929e-4ae7-87aa-69b5e059d4b6
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