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Experiencing Cultural Heritage Through Gamification: Mardin orphanage

dc.authorid 0000-0001-6445-8879
dc.contributor.author Aydın, Serdar
dc.contributor.author Güleç Özer, Derya
dc.contributor.author Aydin, Serdar
dc.contributor.other Department of Architecture / Mimarlık Bölümü
dc.date.accessioned 2023-10-11T10:54:55Z
dc.date.available 2023-10-11T10:54:55Z
dc.date.issued 2023
dc.department MAÜ, Fakülteler, Mühendislik Mimarlık Fakültesi, Mimarlık Bölümü en_US
dc.description.abstract This paper presents early-stage research about the role of gamification in experiencing cultural heritage strongly within the sociological context, specifically focusing on the transformation of the old orphanage located in the historical city center of Mardin. The study acknowledges the significance of the old orphanage as an architectural heritage exemplar, built of natural Mardin stone, situated within a unique historical and archaeological urban environment. However, it recognizes the challenges of preserving the building's heritage value, which necessitate surpassing the superficial restoration methods applied to adapt it into a hotel. The primary motivation of this research is to develop a method for creating a navigable and interactive virtual replica of the orphanage, centering on the processes and outcomes of transferring its heritage value. To achieve this, the paper initially outlines the documentation and analysis procedures employed, utilizing photogrammetry to capture the past and current states of the orphanage. Subsequently, participants engage with a gamified and realistic digital replica of the orphanage, involving task-based interactions and scenario-based experiences. The paper concludes by presenting preliminary results concerning participant reactions to the initial virtual model, delivered through a VR device. By raising awareness about the significance of restoring and preserving historical heritage, this study aims to positively impact the domains of tourism, education, and conservation. Furthermore, it intends to shed light on future research opportunities in the field of digital cultural heritage. en_US
dc.description.citation Kalak, D., Özer, D. G., & Aydin, S. Experiencing Cultural Heritage Through Gamification. en_US
dc.description.sponsorship International Technological University en_US
dc.identifier.endpage 680 en_US
dc.identifier.isbn 978-949120735-8
dc.identifier.issn 2684-1843
dc.identifier.scopus 2-s2.0-85172467066
dc.identifier.startpage 671 en_US
dc.identifier.uri https://hdl.handle.net/20.500.12514/4280
dc.identifier.volume 2 en_US
dc.indekslendigikaynak Scopus en_US
dc.institutionauthor Aydın, Serdar
dc.language.iso en en_US
dc.publisher Education and research in Computer Aided Architectural Design in Europe en_US
dc.relation.ispartof Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe en_US
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.scopus.citedbyCount 5
dc.subject Digital Cultural Heritage en_US
dc.subject Gamification en_US
dc.subject Mardin en_US
dc.subject Photogrammetry en_US
dc.subject Virtual reality en_US
dc.subject VR Device en_US
dc.title Experiencing Cultural Heritage Through Gamification: Mardin orphanage en_US
dc.type Conference Object en_US
dspace.entity.type Publication
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relation.isAuthorOfPublication.latestForDiscovery a1b3e0d3-8784-41cd-b8f1-35f03809a2d6
relation.isOrgUnitOfPublication c50be6ae-5559-4d61-8663-42bc5905c17f
relation.isOrgUnitOfPublication.latestForDiscovery c50be6ae-5559-4d61-8663-42bc5905c17f

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