Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL

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Date

2021

Journal Title

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Volume Title

Publisher

Journal of Computer and Education Research

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GOLD

Green Open Access

Yes

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Abstract

This study aims to reveal the effect of the gamified response system, Kahoot!, on attitude towards the EFL course, motivation, and exam anxiety. For this purpose, an embedded mixed design, in which quantitative and qualitative methods are used together, was preferred. The study group consists of 88 ninth-grade vocational high school students. Before the experimental process, attitude, motivation, and exam anxiety scales were applied to the experimental and control groups as pre-tests. At the end of the experiment, attitude, motivation, and exam anxiety scales were conducted as post-tests to the experimental and control groups. In addition, the views of randomly selected students from the experimental group on Kahoot! application was examined. The results revealed that Kahoot! significantly increased the attitude towards the EFL course with a 0.22 effect size. Kahoot! increased EFL learning motivation and decreased exam anxiety, but this was not significant. Finally, it was revealed that the students thought Kahoot! as funny

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Keywords

Kahoot, gamification, attitude, motivation, EFL, Alan Eğitimleri, Kahoot, gamification, attitude, motivation, EFL, Kahoot;Gamification;EFL;Motivation;Anxiety, Kahoot;gamification;attitude;motivation;EFL, Other Fields of Education

Fields of Science

05 social sciences, 0503 education

Citation

Sercanoğlu, M., Bolat, Y. İ., & Göksu, İ. (2021). Kahoot! as a gamification tool in vocational education: More positive attitude, motivation and less anxiety in EFL. Journal of Computer and Education Research, 9 (18), 682-701. DOI: 10.18009/jcer.9224882

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OpenCitations Citation Count
17

Source

Journal of Computer and Education Research

Volume

9

Issue

18

Start Page

682

End Page

701
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CrossRef : 2

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Mendeley Readers : 134

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6

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146

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