Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL

dc.contributor.author Sercanoğlu, Merve
dc.contributor.author Göksu, İdris
dc.contributor.author Bolat, Yusuf İslam
dc.contributor.author Göksu, İdris
dc.contributor.other 02.04. Department of Educational Sciences / Eğitim Bilimleri Bölümü
dc.contributor.other 02. Faculty of Letters / Edebiyat Fakültesi
dc.contributor.other 01. Mardin Artuklu University / Mardin Artuklu Üniversitesi
dc.date.accessioned 2022-01-25T08:17:08Z
dc.date.available 2022-01-25T08:17:08Z
dc.date.issued 2021
dc.description.abstract This study aims to reveal the effect of the gamified response system, Kahoot!, on attitude towards the EFL course, motivation, and exam anxiety. For this purpose, an embedded mixed design, in which quantitative and qualitative methods are used together, was preferred. The study group consists of 88 ninth-grade vocational high school students. Before the experimental process, attitude, motivation, and exam anxiety scales were applied to the experimental and control groups as pre-tests. At the end of the experiment, attitude, motivation, and exam anxiety scales were conducted as post-tests to the experimental and control groups. In addition, the views of randomly selected students from the experimental group on Kahoot! application was examined. The results revealed that Kahoot! significantly increased the attitude towards the EFL course with a 0.22 effect size. Kahoot! increased EFL learning motivation and decreased exam anxiety, but this was not significant. Finally, it was revealed that the students thought Kahoot! as funny en_US
dc.identifier.citation Sercanoğlu, M., Bolat, Y. İ., & Göksu, İ. (2021). Kahoot! as a gamification tool in vocational education: More positive attitude, motivation and less anxiety in EFL. Journal of Computer and Education Research, 9 (18), 682-701. DOI: 10.18009/jcer.9224882 en_US
dc.identifier.doi 10.18009/jcer.924882
dc.identifier.uri https://doi.org/10.18009/jcer.924882
dc.identifier.uri https://app.trdizin.gov.tr/makale/TkRjMU9USTJOZz09/kahoot-as-a-gamification-tool-in-vocational-education-more-positive-attitude-motivation-and-less-anxiety-in-efl
dc.identifier.uri https://hdl.handle.net/20.500.12514/2992
dc.indekslendigikaynak TR-Dizin en_US
dc.language.iso en en_US
dc.publisher Journal of Computer and Education Research en_US
dc.relation.ispartof Journal of Computer and Education Research en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Kahoot, gamification, attitude, motivation, EFL en_US
dc.title Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.author.id 0000-0002-5065-2133
gdc.author.id 0000-0002-6120-3157
gdc.author.id 0000-0002-7120-6562
gdc.coar.access open access
gdc.coar.type text::journal::journal article
gdc.description.department MAÜ, Fakülteler, Edebiyat Fakültesi, Eğitim Bilimleri Bölümü en_US
gdc.description.endpage 701 en_US
gdc.description.issue 18 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.startpage 682 en_US
gdc.description.volume 9 en_US
gdc.identifier.trdizinid 475926
gdc.openalex.fwci 4.724
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