Evaluation of mobile games in the context of content: What do children face when playing mobile games?

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Date

2020

Journal Title

Journal ISSN

Volume Title

Publisher

E-Learning and Digital Media

Open Access Color

Green Open Access

No

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No
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Average
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Average
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Top 10%

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Abstract

The aim of this study is to examine mobile games in the context of their content and to evaluate the situations faced by children through document analysis in terms of age-rating, game score, access permissions, the inclusion of advertisements, in-game purchases, encouraging consumerism, the inclusion of violence, bad habits, and educational value. The review and rating data of the games which can be found in Common Sense Media and Google Play Store were included in the study. These data were analyzed by descriptive content analysis using frequency (f) and percentage(%) values. According to our findings, it was revealed that 92% of the games involved in the study included in-game purchases and 75% of them included advertising. As a result of the investigations, it was also found that mobile games requested a lot of access permissions during installation. In addition, it was concluded that 90% of mobile games encouraged consumerism and 50% contained violence and fear elements. We think that the results are important in the way that they reveal the possible risks encountered by young people while they are playing mobile games and also in terms of increasing the awareness on the subject for both the users and their parents.

Description

Keywords

access permissions, age rating, Mobile games, PEGI, access permissions, age rating, Mobile games, PEGI

Fields of Science

05 social sciences, 0501 psychology and cognitive sciences, 0503 education

Citation

Göksu, İ., Aslan, A., & Turgut, Y. E. (2020). Evaluation of mobile games in the context of content: What do children face when playing mobile games? In E-Learning and Digital Media (Vol. 17, Issue 5, pp. 388–407). SAGE Publications. https://doi.org/10.1177/2042753020936785 a
Göksu, İ.; Department of Educational Sciences, Mardin Artuklu University, Mardin, Turkey

WoS Q

Q1

Scopus Q

Q1
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OpenCitations Citation Count
7

Source

E-Learning and Digital Media

Volume

17

Issue

5

Start Page

388

End Page

407
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Citations

CrossRef : 7

Scopus : 4

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Mendeley Readers : 100

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