Evaluation of mobile games in the context of content: What do children face when playing mobile games?

dc.contributor.author Göksu, İdris
dc.contributor.author Aslan, Alper
dc.contributor.author Turgut, Yiğit Emrah
dc.contributor.other 02.04. Department of Educational Sciences / Eğitim Bilimleri Bölümü
dc.contributor.other 02. Faculty of Letters / Edebiyat Fakültesi
dc.contributor.other 01. Mardin Artuklu University / Mardin Artuklu Üniversitesi
dc.date.accessioned 2021-10-11T09:18:53Z
dc.date.available 2021-10-11T09:18:53Z
dc.date.issued 2020
dc.description.abstract The aim of this study is to examine mobile games in the context of their content and to evaluate the situations faced by children through document analysis in terms of age-rating, game score, access permissions, the inclusion of advertisements, in-game purchases, encouraging consumerism, the inclusion of violence, bad habits, and educational value. The review and rating data of the games which can be found in Common Sense Media and Google Play Store were included in the study. These data were analyzed by descriptive content analysis using frequency (f) and percentage(%) values. According to our findings, it was revealed that 92% of the games involved in the study included in-game purchases and 75% of them included advertising. As a result of the investigations, it was also found that mobile games requested a lot of access permissions during installation. In addition, it was concluded that 90% of mobile games encouraged consumerism and 50% contained violence and fear elements. We think that the results are important in the way that they reveal the possible risks encountered by young people while they are playing mobile games and also in terms of increasing the awareness on the subject for both the users and their parents. en_US
dc.identifier.citation Göksu, İ., Aslan, A., & Turgut, Y. E. (2020). Evaluation of mobile games in the context of content: What do children face when playing mobile games? In E-Learning and Digital Media (Vol. 17, Issue 5, pp. 388–407). SAGE Publications. https://doi.org/10.1177/2042753020936785 a en_US
dc.identifier.citation Göksu, İ.; Department of Educational Sciences, Mardin Artuklu University, Mardin, Turkey en_US
dc.identifier.doi 10.1177/2042753020936785
dc.identifier.scopus 2-s2.0-85086870379
dc.identifier.uri https://www.scopus.com/record/display.uri?eid=2-s2.0-85086870379&doi=10.1177%2f2042753020936785&origin=inward&txGid=5b35db2a9d7e67ce46fac81d764ffd6a
dc.identifier.uri https://hdl.handle.net/20.500.12514/2886
dc.identifier.uri https://doi.org/10.1177/2042753020936785
dc.identifier.uri https://www.webofscience.com/wos/woscc/full-record/WOS:000648689500003?AlertId=d383397b-4355-449e-9419-70f9e0e77c15&SID=D3UUYFB81YCJKkKVu6b
dc.indekslendigikaynak Web of Science en_US
dc.indekslendigikaynak Scopus en_US
dc.language.iso en en_US
dc.publisher E-Learning and Digital Media en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject access permissions, age rating, Mobile games, PEGI en_US
dc.title Evaluation of mobile games in the context of content: What do children face when playing mobile games? en_US
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.institutional Göksu, İdris
gdc.coar.access metadata only access
gdc.coar.type text::conference output
gdc.description.department MAÜ, Fakülteler, Edebiyat Fakültesi, Eğitim Bilimleri Bölümü en_US
gdc.description.endpage 407 en_US
gdc.description.issue 5 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.startpage 388 en_US
gdc.description.volume 17 en_US
gdc.identifier.wos WOS:000648689500003
gdc.openalex.fwci 2.511
gdc.scopus.citedcount 4
gdc.wos.citedcount 6
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