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Evaluation of mobile games in the context of content: What do children face when playing mobile games?

dc.contributor.authorGöksu, İdris
dc.contributor.authorAslan, Alper
dc.contributor.authorTurgut, Yiğit Emrah
dc.date.accessioned2021-10-11T09:18:53Z
dc.date.available2021-10-11T09:18:53Z
dc.date.issued2020
dc.departmentMAÜ, Fakülteler, Edebiyat Fakültesi, Eğitim Bilimleri Bölümüen_US
dc.description.abstractThe aim of this study is to examine mobile games in the context of their content and to evaluate the situations faced by children through document analysis in terms of age-rating, game score, access permissions, the inclusion of advertisements, in-game purchases, encouraging consumerism, the inclusion of violence, bad habits, and educational value. The review and rating data of the games which can be found in Common Sense Media and Google Play Store were included in the study. These data were analyzed by descriptive content analysis using frequency (f) and percentage(%) values. According to our findings, it was revealed that 92% of the games involved in the study included in-game purchases and 75% of them included advertising. As a result of the investigations, it was also found that mobile games requested a lot of access permissions during installation. In addition, it was concluded that 90% of mobile games encouraged consumerism and 50% contained violence and fear elements. We think that the results are important in the way that they reveal the possible risks encountered by young people while they are playing mobile games and also in terms of increasing the awareness on the subject for both the users and their parents.en_US
dc.description.citationGöksu, İ., Aslan, A., & Turgut, Y. E. (2020). Evaluation of mobile games in the context of content: What do children face when playing mobile games? In E-Learning and Digital Media (Vol. 17, Issue 5, pp. 388–407). SAGE Publications. https://doi.org/10.1177/2042753020936785en_US
dc.identifier.doi10.1177/2042753020936785
dc.identifier.endpage407en_US
dc.identifier.issue5en_US
dc.identifier.scopus2-s2.0-85086870379
dc.identifier.startpage388en_US
dc.identifier.urihttps://www.scopus.com/record/display.uri?eid=2-s2.0-85086870379&doi=10.1177%2f2042753020936785&origin=inward&txGid=5b35db2a9d7e67ce46fac81d764ffd6a
dc.identifier.urihttps://hdl.handle.net/20.500.12514/2886
dc.identifier.urihttps://doi.org/10.1177/2042753020936785
dc.identifier.urihttps://www.webofscience.com/wos/woscc/full-record/WOS:000648689500003?AlertId=d383397b-4355-449e-9419-70f9e0e77c15&SID=D3UUYFB81YCJKkKVu6b
dc.identifier.volume17en_US
dc.identifier.wosWOS:000648689500003
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherE-Learning and Digital Mediaen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectaccess permissions, age rating, Mobile games, PEGIen_US
dc.titleEvaluation of mobile games in the context of content: What do children face when playing mobile games?en_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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