Developing an Integrated VR Infrastructure in Architectural Design Education

dc.contributor.author Aydın, Serdar
dc.contributor.author Aydın, Serdar
dc.contributor.author Aktaş, Begüm
dc.contributor.other 08.02. Department of Architecture / Mimarlık Bölümü
dc.contributor.other 08. Faculty of Engineering and Architecture / Mühendislik Mimarlık Fakültesi
dc.contributor.other 01. Mardin Artuklu University / Mardin Artuklu Üniversitesi
dc.date.accessioned 2021-09-15T09:08:28Z
dc.date.available 2021-09-15T09:08:28Z
dc.date.issued 2020
dc.description.abstract With the advent of computer technology, Virtual Reality (VR) became an integral part of design studios in architecture education. Researchers have been exploring how VR-enhanced design studios can be assessed from a student-centered perspective. This paper illustrates the role of teaching architectural design for developing a novel and contextual curriculum based on an analysis of student feedback. The background focuses on the development of VR-based architectural design education. The methodology frames two digital design ecosystems which are experimented in four undergraduate courses. With an ecosystem-based approach discussed in this paper, a medium-oriented and a content-oriented curriculum are offered for testing students' reaction to teaching design in VR. In both ecosystems, students are engaged with advanced digital design methods and techniques, which include 3D form-finding, building information modeling, visual programming, coding, and real-time rendering. The study screens the usage of software solutions for the creation of complex virtual environments, covering Blender, Rhinoceros, Unity, Grasshopper, and Revit. The implementation of a User Experience Questionnaire (UEQ) comparatively demonstrates the performative qualities of both digital design ecosystems. Results indicate that the intensity of interaction varied in two incomparable, but connate, levels of qualities. The findings suggest that the perspicuity aspects of student interaction bare the risk of “complicated” and “confusing” software. The results further demonstrate a conflict between task-related qualities and non-task related qualities. Additionally, interacting with VR tools in architecture design education is found attractive, stimulating, and original despite low scores on the pragmatic qualities of perspicuity, efficiency, and dependability. The data and results obtained from this study give insight into the planning of design studios in architecture education based on the use of VR and digital methods. Therefore, this study contributes to future research in the contextualization of the design teaching efforts. en_US
dc.identifier.scopus 2-s2.0-85095705488
dc.identifier.uri https://www.scopus.com/record/display.uri?eid=2-s2.0-85095705488&doi=10.3389%2ffrobt.2020.495468&origin=inward&txGid=d5598d9732361d8be8c489e236cd3906
dc.identifier.uri https://hdl.handle.net/20.500.12514/2844
dc.indekslendigikaynak Web of Science en_US
dc.indekslendigikaynak Scopus en_US
dc.indekslendigikaynak PubMed en_US
dc.language.iso en en_US
dc.publisher Frontiers in Robotics and AI en_US
dc.relation.ispartof Frontiers in Robotics and AI en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject virtual reality, student-centered design education, digital design ecosystem, interaction, designresearch, user experience, representational ecosystem, design skills en_US
dc.title Developing an Integrated VR Infrastructure in Architectural Design Education en_US
dc.type Article en_US
dspace.entity.type Publication
gdc.coar.access open access
gdc.coar.type text::journal::journal article
gdc.description.department MAÜ, Fakülteler, Mühendislik Mimarlık Fakültesi, Mimarlık Bölümü en_US
gdc.description.endpage 13 en_US
gdc.description.issue 22 en_US
gdc.description.publicationcategory Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı en_US
gdc.description.startpage 1 en_US
gdc.description.volume 7 en_US
gdc.identifier.pmid 33501294
gdc.identifier.wos WOS:000585408900001
gdc.scopus.citedcount 32
gdc.wos.citedcount 21
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