Developing an Integrated VR Infrastructure in Architectural Design Education

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Date

2020

Journal Title

Journal ISSN

Volume Title

Publisher

Frontiers in Robotics and AI

Open Access Color

GOLD

Green Open Access

Yes

OpenAIRE Downloads

OpenAIRE Views

Publicly Funded

No
Impulse
Top 10%
Influence
Top 10%
Popularity
Top 1%

Research Projects

Journal Issue

Abstract

With the advent of computer technology, Virtual Reality (VR) became an integral part of design studios in architecture education. Researchers have been exploring how VR-enhanced design studios can be assessed from a student-centered perspective. This paper illustrates the role of teaching architectural design for developing a novel and contextual curriculum based on an analysis of student feedback. The background focuses on the development of VR-based architectural design education. The methodology frames two digital design ecosystems which are experimented in four undergraduate courses. With an ecosystem-based approach discussed in this paper, a medium-oriented and a content-oriented curriculum are offered for testing students’ reaction to teaching design in VR. In both ecosystems, students are engaged with advanced digital design methods and techniques, which include 3D form-finding, building information modeling, visual programming, coding, and real-time rendering. The study screens the usage of software solutions for the creation of complex virtual environments, covering Blender, Rhinoceros, Unity, Grasshopper, and Revit. The implementation of a User Experience Questionnaire (UEQ) comparatively demonstrates the performative qualities of both digital design ecosystems. Results indicate that the intensity of interaction varied in two incomparable, but connate, levels of qualities. The findings suggest that the perspicuity aspects of student interaction bare the risk of “complicated” and “confusing” software. The results further demonstrate a conflict between task-related qualities and non-task related qualities. Additionally, interacting with VR tools in architecture design education is found attractive, stimulating, and original despite low scores on the pragmatic qualities of perspicuity, efficiency, and dependability. The data and results obtained from this study give insight into the planning of design studios in architecture education based on the use of VR and digital methods. Therefore, this study contributes to future research in the contextualization of the design teaching efforts.

Description

Keywords

virtual reality, student-centered design education, digital design ecosystem, interaction, design- research, user experience, representational ecosystem, design skills, Robotics and AI, digital design ecosystem, representational ecosystem, student-centered design education, interaction, QA75.5-76.95, virtual reality, student-centered design education, digital design ecosystem, interaction, designresearch, user experience, representational ecosystem, design skills, design-research, user experience, Electronic computers. Computer science, TJ1-1570, virtual reality, design skills, Mechanical engineering and machinery, design- research

Fields of Science

0211 other engineering and technologies, 02 engineering and technology

Citation

Aydin, S., & Aktaş, B. (2020). Developing an Integrated VR Infrastructure in Architectural Design Education. Frontiers in Robotics and AI, 7, 140.

WoS Q

Q2

Scopus Q

Q2
OpenCitations Logo
OpenCitations Citation Count
31

Source

Frontiers in Robotics and AI

Volume

7

Issue

140

Start Page

1

End Page

13
PlumX Metrics
Citations

CrossRef : 5

Scopus : 39

PubMed : 1

Captures

Mendeley Readers : 291

SCOPUS™ Citations

39

checked on Feb 26, 2026

Web of Science™ Citations

25

checked on Feb 26, 2026

Page Views

14

checked on Feb 26, 2026

Downloads

182

checked on Feb 26, 2026

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Google Scholar™
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OpenAlex FWCI
4.02586729

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